Equipment wise, you're packing a flashlight with a regenerating battery as well as a hypodermic syringe which can be used to heal any damage that you or your friends may take. You begin with a knife, a 9 millimeter pistol with about eight clips of ammo and three grenades to help you defend yourself. Once you've chosen, you're sent into the middle of a map with a basic assortment of weapons and gear. Would you want to see this coming out of the Underground at you? The only downside is that you might not choose to explore all of the perks once you find a role that you particularly like thanks to this system, so you may never care to master the perks. Since the requirements to reach each levels quickly starts to grow until you get to the level 5 max, you'll be able to play for quite a long time before you max out the advantages, which will earn you a specific weapon when spawning into a round. For instance, you can be a Commando (which focuses on using the Bullpup machine gun) and still improve your Berserker rating by pulling out a knife and stabbing opponents. ![]() You can improve any perk whether you've selected it or not by simply choosing to use a particular weapon, which is useful because you don't have to constantly switch back and forth between perks. So if you want to improve your Firebug skills to do extra damage with a Flamethrower, you're going to have to cause 25,000 points of damage with the weapon. Initially, character perks start at level 0, and all have specific requirements that have to be fulfilled before a bonus can be imparted to the character. ![]() For example, Field Medics are better at healing characters and defending themselves, Support Specialists can carry more weaponry and do significant damage with shotguns, and Sharpshooters do extra damage with headshots while experiencing limited recoil. Akin to establishing a class system within the game, the perks give you a number of effects that are imparted to your character to help them survive each battle. Regardless of which character you choose, players are also tasked with selecting one of six specific character perks. The individual details aren't really important since they don't help provide any additional skills or abilities to the character they just give a mild insight to who these people were before hell broke loose. ![]() The characters themselves have their own individual bios, including a constable with a knack for police brutality and a soldier who collects fingers of the creatures he kills. As one of up to six survivors (two policemen and four soldiers), it's up to you to put an end to the threat by destroying all of the creatures that you come across. Thanks to the brutality of the attack, very few people are left within London or its surrounding area. Naturally, they managed to escape and decimate the population. In reality, these creatures aren't zombies at all instead, they are "specimens" cloned by a biotech firm. "With the complexity of modern games and game engines, on top of the art requirements for modern games, the cost of making games from the early 2000s to now has exploded.The story behind Killing Floor takes place in London, where the metropolitan city has been devastated by a large outbreak of the undead eating and maiming everyone in sight. This is something fans generally don't get to see, but games have gotten a LOT more expensive to make in the past few years," he said. "Another consideration for us is the business side. An independent company, Gibson notes that the developer is dedicated to funding their own games, and needs to have it on multiple platforms to help make money to offset the cost of development. He continued, pointing to the similarities in architecture between PCs and modern consoles as another motivator, and explaining the business incentive to bring Killing Floor 2 to PS4. This means that we could now create an experience on the console without having to compromise the experience." ![]() When we looked at bringing games to the previous generation of consoles, they had far too low performance and not enough ram for us to provide the type of experience that we wanted to make. "First off, game consoles have greatly increased in power for the new generation and their architecture is much better. "A few things have changed in the gaming landscape recently though that got our attention," he said.
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